Introducing the Paima ZK layer. A year of work has gone into this ZK layer and we're finally sharing the vision and the demo.

19 Dec 2023, 17:37
📢Introducing the Paima ZK layer A year of work has gone into this ZK layer and we're finally sharing the vision and the demo! ・Deployable ZK to any L1 ecosystem ・Use EVM & non-EVM in the same codebase Powered by Mina, @ZekoLabs and @class_lambda

Same news in other sources

3
Seamless
SeamlessSEAM #3422
Telegram
19 Dec 2023, 18:07
Checkout this new governance post on adjusting borrowing cap parameters for the protocol: this will be important to unlock the next stage of growth for the protocol! detailed thoughts/feedback are welcome!
Checkout this new governance post on adjusting borrowing cap parameters for the protocol: this will be important to unlock the n
Checkout this new governance post on adjusting borrowing cap parameters for the protocol: this will be important to unlock the next stage of growth for the protocol! detailed thoughts/feedback are welcome! https://seamlessprotocol.discourse.group/t/adjusting-parameters-increasing-borrow-caps-of-existing-markets/122/3
PARSIQ
PARSIQPRQ #735
Telegram
19 Dec 2023, 17:52
We'll be starting the workshop in just over an hour, don't miss it! 💪
We'll be starting the workshop in just over an hour, don't miss it.
We'll be starting the workshop in just over an hour, don't miss it! 💪 https://t.me/parsiq_group/198390
Mina
MinaMINA #143
Twitter
19 Dec 2023, 17:37
Players in all the different ZK instances (powered by @ZekoLabs ) will have their actions combined into a single constant-size proof So no matter how many players you have in your game, the computational cost is near constant! This is possible leveraging Mina recursive SNARKs
Players in all the different ZK instances (powered by @ZekoLabs ) will have their actions combined into a single constant-size p
Players in all the different ZK instances (powered by @ZekoLabs ) will have their actions combined into a single constant-size proof So no matter how many players you have in your game, the computational cost is near constant! This is possible leveraging Mina recursive SNARKs